We are on an extraordinary voyage. An adventure of innovativeness, of creative mind, and of smugness. This adventure is the voyage of planning and building up a PC game.
We currently need to begin assembling the substance for the various levels that the player needs to experience with the goal for him to recover his kingdom.
In this way, I am feeling that the beginning level, or level 1, will put the legend some place in the woodland between the area where he was kept and prepared covertly and one of the littler towns in the edges of the Kingdom. The saint, will be en route to enter the town when he will meet the main Watchman. The Gatekeeper will encourage the legend to play out a couple of undertakings preceding proceeding with his way.
All through his endeavor in the principal level, he will gather significant data that he will utilize later all through the game.
So the inquiry currently is, what should a portion of these collectables be? In what capacity will they be acknowledged in the game-play and by what means will they be interconnected to the general gaming knowledge?
I accept that we have to have a type of a guide that will be utilized all through the game to direct the player on his/her mission. The guide will presumably change after some time as more pieces are accumulated all through the game. This could be accomplished in a few distinct methods: (1) the first guide will just have constrained data to manage the client just for that specific level and mission goals, and as he advances all through the game, the guide can likewise uncover more data and so on (2) The first guide is parceled in a few littler maps that the player needs to discover all through his/her mission in the game. This will give one more experience like understanding to the player, as to looking and finding the guide accumulations all through the game play to meet their general crucial.
Different things could go from concealed fortunes to hallowed books that furnish the player with a more profound knowledge into his family ancestry and the occasions that have happened previously. The fortune will obviously be utilized for riches and enrollment of partners and different fighters all through the ongoing interaction.
Obviously he will likewise have the option to pick a couple of treats and spot them into his stock for later use.
Obviously, we have to likewise have some method for gathering better approaches for guarding and battling with our player. So swords and shields will be a major piece of the game-play. There is additionally going to be elixirs and enchantment. These things will be required to improve the interactivity and furthermore give vital speculation by the client on the best way to vanquish a specific foe.
Progressing to the following level. So now, he has more learning of the past, and he likewise has a couple of treats in his stock … Shake ON! The voyage proceeds. He starts going down the way to the principal town.
Entering the town, nobody, knows what his identity is, thusly, everybody is extremely careful of him, and essentially disregard him. One of the principle key pieces of this level would be for the legend to discover another cordial character which will give him more astuteness and direction. This is one of the better known traders in the town that has been near and has seen the pulverization of the Kingdom because of the notorious fights and the ruthless frenzy by the ORCs.
The trader ends up being a dear companion to Maximillian’s dad, Lord Vittorio. From the start, he doesn’t perceive the youthful Maximillian, however after a couple of looks and the underlying trade, he begins to remember him, and an extraordinary bliss and satisfaction defeats him. Now, the player starts collaborating with the Shipper, and the Trader is the principle supporting character that is going to help Maximillian to get to the following level.
The inquiry again here is what are these new key data focuses? A superior adaptation of the guide maybe? More fortune chasing? More enigmas to illuminate so as to get to the fortune? Improved battling gear? What about the real weapons of a Knight? More Stock Things?
Maybe, another arrangement of guide will be given to the saint, which outlines some concealed way to the inside kingdom. Likewise, the increased areas of focal points. All through the adventure, we may go over some antagonistic vibe from other character classes. This is the place the legend needs to demonstrate his capacity to shield and battle against his adversaries. The opposition could be of the Brute Class.
Which carries me to the following point. What number of various class/character types do we have in the game? All things considered, coming up next are the class types which I have been contemplating and conceptualizing about:
The Native Class: These are your subject in the Kingdom. They are the natives of the Kingdom. They contain the workers, the ranchers, the shippers, and so on…
The Savage Class: These are clans that have no standards, and see no principles and law! They are battling machines and the main thing they care about is, plundering, desire, and all the more plundering.
The ORC Class: The ORCs are savage creatures that have been living close by the people for some ages. They are a network inside themselves, and their fundamental goal is gather gold and different fortunes. They will go to incredible wars so as to get ownership of such materials and they will pulverize and torch town towns and Kingdoms to get what they need.
The Living Dead: The Living Dead, are an unmistakable advantage of the Abhorrent Lord Maarten and the Wizard Darnell. These are fallen officers who have been kept alive by the wizardry of Darnell. They are the second line of barrier in the new Malevolent Kingdom, and they are destructive in the event that one is caught in a gathering of them.
The Dead Armed force: Another of Darnell’s distinct advantages. These are likewise fallen fastens that would have been changed over into the Living Dead, yet the enchantment didn’t fill in also, and they transformed into living skeletons. Not as incredible as the Living Dead, yet at the same time dangerous in a little gathering.
NOTE: anticipating any remarks and criticism whenever!